![]() ![]() He then fires launcher 2 at 13:41, obviously no legendary benefit there. He fires his second volley with launchers 1 and 3 at 14:34, 155 seconds after the first – no legendary benefit. He fires his initial volley at game time 17:09, which is well after the torpedoes would have loaded, so no benefit there. In order to benefit from the legendary mod, one must fire their torpedoes in that 15 second window. The legendary mod subtracts 15 seconds at most, and only 14 seconds for a fully specced torpedo boat. With a fully torpedo-specced Shima and no AR buff, the reload on the 12km torpedoes is ~117 seconds, versus ~103 seconds with the legendary mod. Pay close attention to the torpedo reload timers in this battle. It has nothing to do with the legendary module, and in fact the legendary module is a major debuff that no one should take (except for 20km torp edge-of-the-map spammers, who we’ll ignore because they are evil and should not be encouraged). ![]() What you’re actually seeing here is that the current Shimakaze in the right hands is still a strong DD. ![]()
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