![]() ![]() I frequently split my squadrons into independent groups of two in order to force the enemy CV to split his attention as well if he has any intention of intercepting my bombers. Also, there is no way to set control groups to organize air groups, which can make it even more of an annoyance when you start getting more squadrons to handle at higher tiers. Unit selection is also finicky at times: it's not uncommon for me to accidentally set a waypoint for my carrier instead of for my squadron, despite having the squadron(s) originally selected, so I have to manual steer my carrier for a moment before re-selecting my squadrons to control. With how manual attacks work, you have to telegraph the movement with reasonable space before the area of attack in order to pull off the action in a timely fashion, or else you get locked into the aforementioned turning circle that is guaranteed to ruin your planned attack. ![]() It's not so much the turning circles of plane squadrons themselves (which does screw up even the more experienced CV players at times), but the responsiveness of commands don't give the kind of feedback I'm accustomed to. The controls for WoWS CVs feel blocky I don't feel as precise commanding units in WoWS as I do in other RTS titles, like Company of Heroes and StarCraft. I can't say what the difference between WoWS and previous naval games in terms of carriers since I only played them in Battlestations Pacific previously, but I can at least explain my grippes with how WoWS carriers are handled. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |